Team Members: Matthew Woo, Dexter Friedman, Bhagya Sharma
We've decided to a do a sort of Sylvan Scene, creating a park/nature scene with detailed flora, varying terrain, possibly a lake, with maybe some stonehenge looking rock sculptures, and rain falling from the sky.
We're hoping to implement the following features: Procedurally modeled terrain, procedurally modeled plants with L-systems, particle effect, and procedurally modeled buildings. If we have time we may also implement Bump Mapping, Displacement mapping, and maybe moving the camera with a piecewise Bezier curve.
Our creative efforts are being spent on making the scene as realistic as possible.We've got a tree trunk, a bit rain, and some terrain! Matthew did some work developing the L-systems and Dexter is working on the procedurally modeled terrain. The terrain is still flat but he's working on implementing algorithms to make height adjustments. Bhagya is working on the particle effect for rain. We've also got a nice nature skybox texture.


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