Dexter, Matt, and I have been continuing work on our project and have made a lot of progress but have also made some changes to our original idea. We had originally planned to do a very detailed nature scene and within the last week we decided to change our scene to still nature-y but something with a creative twist. We decided to do a semi post apocalyptic world, Earth in the year 3058, with the idea of being in 4D for humanity and how nature has been mutated to look like it does in our scene (we have a really exciting story to go with our idea for our presentation tomorrow).
Dexter spent his time creating an awesome procedurally generated terrain, which procedurally regenerates with a key press. Matt has been working on the tree you see in the picture using the procedurally generated plants with L-systems technique. I have been working on the snow (particle effect) and working on moving the eagle along a Bezier curve. We’ve been focusing a lot on making sure our frames per second stays at a high-ish number and try to make our scene as unique & innovative as possible.
Dexter Friedman, Matthew Woo, Bhagya Sharma


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